AI Insights · Timothy · October 2021
Top 5 Dance Games in the US for Q3 2021
An overview of the performance of the top 5 dance game apps in the US during Q3 2021 on a unified platform, based on data from Sensor Tower.
The third quarter of 2021 saw varied performance trends for the top 5 dance game apps in the United States on a unified platform, according to data from Sensor Tower. Here’s a closer look at the weekly downloads, revenue, and active user metrics for each app.
Just Dance Now from Ubisoft experienced a gradual decline in weekly revenue, starting at approximately $19.7K and ending the quarter at around $11.4K. Downloads fluctuated, peaking at 16.9K in early August before falling to 8.3K by the end of September. Active users followed a similar downward trend, decreasing from 25.4K to 16.9K over the quarter.
Ice Skating Ballerina from Coco Play saw a significant drop in weekly revenue, beginning at $1K and ending at $385. Downloads also decreased from 7K to 2.2K. Active users declined from 22.7K to 11.9K throughout the quarter.
Dance Clash: Ballet vs Hip Hop, another title from Coco Play, maintained a fairly steady revenue stream, averaging around $700 per week with minor fluctuations. Downloads started at 10.2K and ended at 6.3K. Active users saw a decrease from 17.9K to 13.1K.
Acrobat Star Show from Coco Play showed a significant spike in early August with weekly downloads reaching 17.6K and active users hitting 40.7K. However, both metrics decreased by the end of the quarter, with downloads at 2.6K and active users at 17.9K. Revenue peaked at $1.1K in early August but dropped to zero by mid-September.
JoJo Siwa - Live to Dance also from Coco Play, saw a consistent drop in revenue, starting at $321 and ending at zero by mid-September. Downloads ranged from 5.4K to 3.9K throughout the quarter. Active users decreased from 46.5K to 36.4K.
These insights were derived from Sensor Tower, and for more detailed analytics, you can visit their platform.